Tuesday, March 25, 2014

Night of the Hunter by R.A. Salvatore [Review]

Night of the Hunter (Companions Codex #1, The Legend of Drizzt #25) by R.A. Salvatore
Format: ebook
Source: provided by Wizards of the Coast through NetGalley
Date read: March 16, 2014

Companions Codex
1. Night of the Hunter - Hardcover | Paperback | Kindle
2. Rise of the King

R.A. Salvatore
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Synopsis (Goodreads):
R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.
Thoughts on Night of the Hunter: Flat out, there was a lot going on in this book. Many threads, if you will, that tangle our hero's journey with several other story arcs. (Makes mental note to keep the spider/web word play to a minimum.) (Already aware I'll fail miserably.)

To start with, Drizzt and his companions have found their old groove. I assume. I sort of started this series with The Companions. Don't judge. I'm learning my Forgotten Realms lore on the fly. Yep, I'm like a fly caught in a web at this point, all tied up over Drizzt and his crew.

Meanwhile, we get to see some of the political maneuverings of the drow in Drizzt's old home town. Frankly, those guys are scary. Not just because they worship a Spider Queen either (although that does have a lot to do with it. Because spiders... *shudder*), but because there is more backstabbing going on in the ruling families than ... I don't know. There's so much I can't even come up with a proper analogy. It's rampant. Alliances are made, drow put other drow in the line of fire. There are more threads being spun for events down the line than I could count.

And then there's Artemis Entreri and his group. Let's just say things don't go smoothly and they run into a passel of trouble along the way as their path slowly converges with Drizzt and the crazy drow. Which isn't to say Drizzt has it easy. I'm guessing there's rarely a time you're sent on a quest for a god/goddess where you get to skip merrily through the tulips.

Yep. Things are tangled. And bloody. Lots of slashing and hacking. Good times, guys. Good times. Bonus, the setup for what's to come looks like it's going to be equally as bloody. *thumbs up*

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