Format: ebook
Source: purchased
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Date read: August 24, 2019
The Emperor's Edge
0.5. Shadows Over Innocence
1. The Emperor's Edge
1.5. Ice Cracker II
2. Dark Currents
2.5. The Assassin's Curse
3. Deadly Games
4. Conspiracy
5. Blood and Betrayal
5.5. Beneath the Surface
6. Forged in Blood I - Paperback | Kindle
7. Forged in Blood II
7.5. Solstice Day Gifts
8. Republic
9. Diplomats and Fugitives
Lindsay Buroker
| Website | Twitter | Facebook | Amazon |
Synopsis (Goodreads):
So. Things are looking bleak for Amaranthe's team. Amanranthe's daring plan (the current of many) has them splitting up to work on multiple fronts. Which...I can understand why it was done, but the team's strength comes from their, err, togetherness. So, you know, splitting up puts them in danger in SO MANY WAYS.
Especially when something bad happens and Sicarius thinks the worst and goes off the rails in a big way. To be fair, though, that's kind of what one expects a former royal assassin to do when his world (seemingly) falls apart.
But let's not get carried away. Amaranthe is being crafty. Sicarius is brooding. The rest of the team (with an addition or two) are trying to figure out how to win a war they never wanted to fight with a minimum of casualties.
And that ending! GLORIOUS. (seriously, though, STRAIGHT into FiBII. Do not pass go, etc, etc.)
Date read: August 24, 2019
The Emperor's Edge
0.5. Shadows Over Innocence
1. The Emperor's Edge
1.5. Ice Cracker II
2. Dark Currents
2.5. The Assassin's Curse
3. Deadly Games
4. Conspiracy
5. Blood and Betrayal
5.5. Beneath the Surface
6. Forged in Blood I - Paperback | Kindle
7. Forged in Blood II
7.5. Solstice Day Gifts
8. Republic
9. Diplomats and Fugitives
Lindsay Buroker
| Website | Twitter | Facebook | Amazon |
Synopsis (Goodreads):
The emperor has been ousted from the throne, his bloodline in question, and war is descending on the capital. Forge, the nefarious business coalition that has been manipulating the political situation from the beginning, has the ultimate weapon at its disposal.Thoughts on Forged in Blood I: Holy WOW, what a rollercoaster. (And in the interest of full disclosure, I dove straight into FiBII as soon as I finished this one [yes, even before writing this review, which I RARELY allow myself to do FOR REASONS] because I NEEDED to know how things turned out. OMG. NEEDED.)
If it was difficult for a small team of outlaws--or, as Amaranthe has decided they should now be called, rebels--to make a difference before, it's a monumental task now. If she's to return idealistic young Sespian to the throne, earn the exoneration she's sought for so long, and help her closest ally win the respect of the son who detests him, she'll have to employ an unprecedented new scheme...preferably without destroying the city--or herself--in the process.
So. Things are looking bleak for Amaranthe's team. Amanranthe's daring plan (the current of many) has them splitting up to work on multiple fronts. Which...I can understand why it was done, but the team's strength comes from their, err, togetherness. So, you know, splitting up puts them in danger in SO MANY WAYS.
Especially when something bad happens and Sicarius thinks the worst and goes off the rails in a big way. To be fair, though, that's kind of what one expects a former royal assassin to do when his world (seemingly) falls apart.
But let's not get carried away. Amaranthe is being crafty. Sicarius is brooding. The rest of the team (with an addition or two) are trying to figure out how to win a war they never wanted to fight with a minimum of casualties.
And that ending! GLORIOUS. (seriously, though, STRAIGHT into FiBII. Do not pass go, etc, etc.)
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